![]() Of course, there's more to life than a wonderful plot, excellent visuals, and intelligent gameplay. The game's emphasis on slow, stealthy movement and observational skills makes it more akin to Metal Gear Solid than a Quake clone. Since ammunition power-ups, weapons, and skill items are sparse, rushing into combat is the wrong tactic in System Shock 2. If successful, Dreamcast owners will find themselves in awe of the game's gothic cyberpunk ambience and horror-style suspense. ![]() Thanks to the Dreamcast's 300MHz processor and PowerVR hardware, developer Marina Games is intent on bringing across a completely faithful experience. The PC release ran with minimum hardware acceleration while successfully portraying dark, spooky corridors and ugly, violent monsters. Just as Looking Glass delivered in the PC release, Vatical promises the same focus on intelligent AI in the Dreamcast release.įrom a multimedia standpoint, System Shock 2 is a good fit with respect to the Dreamcast's graphical capabilities. Even more alarming, enemy monsters can communicate with one another, calling backup creatures from adjacent areas. Stronger sentry robots and security turrets will come at you full bore with guns blazing, while zombies and spiders will attempt to outmaneuver you as they rip your body to shreds. Assassins will hide in dark corridors or sneak behind you before attacking. Whereas most FPS or RPG AI is contrived and stupid, the enemies in SS2 ooze with intelligence. What further sets System Shock 2 apart from the rest of the pack is its artificial intelligence. Because of this, you'll also have to master repair and maintenance skills. Also, unlike the current crop of FPS titles, weapons and objects in System Shock 2 wear down or break. For example, the energy-weapons skill better enables you to use lasers, pulse rifles, and EMP launchers, whereas the heavy-weapons skill gives you access to grenade launchers and other assorted big-bang items. Though the game has a variety of specialized weapons, you will be required to learn certain skills in order to put them to good use. Throughout the game, you can acquire ten different skills and up to 35 different psychic powers. After your training, it's onto the ship, where the main game begins. For the OSA, it's telekinesis and a variety of other science-fiction mainstays. ![]() For the Navy, it's technology and stealth. Depending on the branch of service you enter, you will embark upon one of three different training missions to acquire the necessary skills. When you start the game, you have the choice of three affiliations: Marines, Navy, or OSA. ![]() Part first-person shooter and part RPG, System Shock 2 will deliver gameplay that transcends both genres. Of course, before you can leave, you've got to put an end to the alien presence aboard the ship. To do so, you'll have to make good use of Polito's advice, your cybernetic implants, the ship's log files, and a smattering of abandoned equipment. Polito, you find yourself suffering from amnesia and a pressing desire to flee. Awakened abruptly by one of the remaining survivors, Dr. Somehow, during your hypersleep, an alien infestation seems to have infected the ship. Unfortunately, the journey is less than peaceful. In Vatical's System Shock 2, you'll assume the role of one of these brave adventurers. It seems the UNN government has been receiving curious transmissions from the Tau Ceti system, and it's sending a faster-than-light ship, the Von Braun, to investigate. In the distant future, humankind embarks on an expedition into unexplored space.
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